
There's also the developer white papers and guides at īTW, there's a special trick to the eyes, and I don t quite remember if it's part of these tutorials/documents, or somehwere else. There is a YouTube tutorial, but he does moves a bit quickly through it, so be prepared to pause, or watch a couple of times. It's not the worst process I've ever had to follow, but. so i am looking forward to outputting something and trying to import it into SWiSH for further animation, manipulation, etc.

how do I do that?Ĭan you point me to some online tutorials, videos, and/or examples?īy the way. if I want to export something like Cherry for example as a vector object that I can pull into a vector art program and manipulate into a totally new character. perhaps I'm not looking in the right place. (Tell me which one.) I need to know how to import and link up the bones.

Pretend I make a circle (head) rectangle (body), other rectangles (arms and legs) and export them as a SWF, DXF, or some other format. I also have Swift 3D which can generate a 2D representation of a 3D object with shading, etc. I have several programs that could be used to create a VECTOR drawing like Corel Draw, Inkscape, and SWiSH.

When using a VECTOR character like Cherry, I can adjust colors on-the-fly and other nice things such as scaling without getting pixelation. I have had some fun taking photographs and such and making characters.
